Gadgets are made to transform the world. Some gadgets are so creative that they become a habit of individual and some gadgets are those which are hight standard living, but some gadgets are those which are rejected by the market forces. So we are here to talk about such gadgets which are just a headache. Get your headache pills ready as you all gonna need it.
Let’s see on the list….
Apple/Bandai Pippin (1995)
Apple once made this video game consoles for a laughter fun. They did succeed in that but it didn’t bring this joke last long and flop to market on its own. It was licensed byBandai, based on the Apple Macintosh platform, the Bandai Pippin Atmark sold for a relatively astronomical $599, and it’s estimated that only 42,000 to 100,000 units were sold.
MSN Direct Smart Watches (2004)
One of the best blunders of Microsoft, MSN Direct Smart Watches were ahead of their time. Made by the likes of Fossil and Swatch, these bulky wrist-worn monstrosities fetched stock quotes, news, sports and weather. Would you like to pay $9.99 per month for this?
Microsoft Zune (2006)
When you try to break mountain with a stone you make Microsoft Zune.
The Zune-to-Zune sharing feature
Worked over Wi-Fi
Could only play tracks you acquired
Lack of a video store
Half-baked gaming strategy
Motorola Rokr E1 (2005)
Motorola for the Rokr E1 ($249)
inability to download tracks over the web
Twitter Peek (2009)
Not all single-purpose devices are bad, but this was the worst. The
Twitter Peek allowed Twitter fans to check their feed and post.
Free service if you paid $199 up front or $7.99 monthly if you spent $99). There were plenty of free apps for cheaper smartphones that did the same thing. Perhaps the Fail Whale should have been printed on the box.
Samsung Q1 (2006)
The Samsung Q1 Ultra-Mobile PC weighed 1.7 pounds
Ran full Windows on a 7-inch (800 x 480) touch screen. Price? $1,099.
Software wasn’t touched friendly
Battery lasted a sad 3 hours on a charge.
Microsoft Kin One and Kin Two (2010)
During the launch for Microsoft’s Kin devices, the company told us that its new quasi-smartphones for hipsters were three years in the making. So how did the company forget to include apps? Or games? It also didn’t help that Verizon Wireless forced its pricey smartphone data plan on customers to cover the cost of all those photo and video uploads. Mercifully, Microsoft killed these awful products after six short weeks on the market.
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